![]() ![]() His level 1 perk that grants 20% extra ammo also increases his efficiency (although supplier is the more desirable perk on a team though) The Support doesn't run into too many issues if you don't go full dakka with the AA-12. The Firebug can be relatively ammo efficient with tap-firing The Commando possesses a very large amount of reserve ammunition To compare the Demo to the other classes: While I get that ammo conservation is a big feature of Killing Floor 2, the Demo just has too little ammo to be of use, to be honest. I personally lean towards the later since he has the fewest starting perks of all the classes.Īnother one is that the Demo has a cripplingly low ammo pool. A proposed solution would be to give the class an innate reload speed buff, either as a perk (similar to the Commando and Support) or as a percentage that scales with perk level (similar to the Firebug). As a result, his guns can feel rather clunky to use. One of my main issues with the Demo is that all of his weapons are single shot with relatively long reload times. For the reference the HX25's pellet impacts (which counted as "ballistic shotgun") are actually being affected by passive bonus and by Bombardier, High Impact Rounds and Armor Piercing Rounds skills.As we're all aware, the Demo is woefully underpowered (excluding his level 25 nuke perk, which is quite insane), so how would you tweak him?
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